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SOURCE CODE

MADNESS INTERACTIVE
      There are two versions of the Madness source available. You can get the original, which requires nothing more than Flash MX, or the updated version, which is a little more complicated (if you can't figure it out from these instructions, please, don't contact me about it, just do something simpler).

      The difference is that the updated version has more features and no mouse problems, and also can only be used to create Windows executable files. Here's how to use it: first, you need to get SWF Studio. Once that's installed, go to \Program Files\Common Files\SWF Studio\Plugins32 and copy the file generic32.dll included in the source code archive over the original. The SWF Studio documentation should help you from there, just make sure that when you're using it the FileSys2 and Generic32 plugins are selected.

MRSOUND
      A lot of people ask me for mrsound.fla. In short, you do not need it, and I won't give it to you. If you want to add or change sounds, just embed them in your mod or make another sound file. If you don't know how to do that, learn to code. If I were to distribute mrsound.fla, everyone would release a new version of mrsound.swf with their mod. Not only would that be very confusing for the players, it would also be a waste of mod sites' bandwidth since everyone already has the core sound library. That is why I am not releasing it.

EVERYTHING ELSE
These are all Flash projects (MX and earlier) except where otherwise noted.