max.abernethy@gmail.com
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shooter
I've been working on this game on and off since 2006. Here's an old video and demo of it:
» download the demo
» download for mac
Since then I've tightened it up a lot, especially the level design. You can shoot your way through the game, but you can also play it without ever being seen, or even without violence. A lot of my effort has gone into coming up with interesting stealth puzzles and making them work in the same space as each other.
Currently (November 2009) an artist is finishing the backgrounds while I hunt bugs, I think it will be done in a couple of months.
cards
I'm working on an entry for newgrounds' power of 3 with Krinkels. We may have been a little too ambitious. It's not going to be exactly "done" any time soon, but hopefully I can get some AI written and put it in presentable shape for a demo. For now, here's a screenshot:
It's a CCG-type game. In short, how it works: the object is to kill the other guy's knight. You build up a bunch of little soldiers, and then use them to attack. Now, each card can be used in two ways: (1) the way it says on the card (for example, "move a unit up to 3 spaces" or "give a unit +1 defense"), or (2) to pay for a unit to attack (for example, a knight's basic attack requires you to discard one red card). The game needs more cards, units, balance, etc., but generally the idea works, so whether with this game or another it's definitely something I want to expand on.
Trans2D
This is an open source 2D graphics library that I started in 2005 on top of Managed DirectX and later moved to XNA. It gives you graphical objects a little bit like Flash's movie clips--you can move them, transform them, nest them inside each other, and so on. It also lets you apply shaders to your 2D graphics and use bitmap fonts, and does some nice optimizations for all of this. Some of its features are redundant of improvements that have since been made in XNA, but I still use it for the convenience of having a general-purpose 2D scene graph.
I haven't been releasing updates because it's a lot of work to write nice documents and samples, but here is the XNA 1.0 version, and you can contact me if you would like a more recent one.
» Download Trans2D for XNA 1.0 with samples