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NEWS

2007-2-1 12:26PM
NEW DEMO
      Like I said, I have something fun today: a demo (windows exe) of a Flash shooter I've been working on for a while with moose. It's pretty rough in a lot of ways. I normally would not release a demo in this state, but I'm really sick of saying what I'm working on instead of just being able to show people. So check it out, let me know what you think.

COMMENT



2007-01-31 11:40PM
XNA
      Hello, it's been a long time. I just finished moving Trans2D, my graphics library, to XNA. It's kind of neat for Windows games, but the main benefit is that it will also run on the xbox 360 with some tweaks, so I will get to playing around with that soon. Also, I will have something fun and unrelated here tomorrow.

COMMENT



2006-08-15 4:17PM
MORE BEER
      My new game More Beer is finally out, sponsored by dragongamez.com. There's Windows and Mac downloads, and you can also play it on newgrounds. Let me know how you like it!

      As for that other thing I'm working on, it's still going strong. It is taking a long time because it needs a ridiculous amount of sprites and also because I decided to add a ton of new stuff, but I'm working real hard to get a demo for everyone to play as soon as I can. I'll keep you updated on that.

COMMENT



2006-07-28 12:21PM
MORE MADNESS
      Krinkels of Madness fame has a new website. There's a lot of stuff like sketchbook and Madness 6 previews you probably haven't seen, check it out.

COMMENT



2006-07-11 3:17PM
IT WAS BUT A PIPE DREAM
      Well, things haven been going a bit slower than expected. "More Beer," a game I made back in late May, has been getting no love from the sponsors. At this point I'm not sure what I'm going to do with it, but perhaps these screens will grab somebody's interest. If you've got a game website and think you might be interested in exclusively licensing this game, let me know and I'll get you a demo. I think it's a pretty solid game, addictive pipe dream style puzzles and clean presentation, but you can judge for yourself.

      I am now working on another Flash game, and though it's taking a lot longer than I would like it to, I'm really happy with how it's turning out. It's a shooter in isometric perspective with a tactical sort of flavor - more ducking for cover and cornering enemies than balls out gunplay. I'll get some screenshots up here as soon as enough of the artwork is done to make it presentable.



2006-06-06 1:22AM
TRANS2D UPDATE
      After about a year away from it I've updated Trans2D. If you are not familiar, Trans2D is a library for Managed Direct3D that makes drawing 2D graphics a lot easier. If you've been using a platform like Flash but want more power (and real classes, and debugging!) you might consider Managed DirectX with a language like C# - not all sandboxed like Flash, but not quite as devious as C++.

      Anyway, I've got a new game done and just trying to figure out how to get some money for it, and with Trans2D fixed up I'm ready to get started on another, so there will be a lot more to see here in the next few months.



2006-01-29 4:56AM
READ IT AND WEEP
      The Hoki Hoki source is now available on the game page. What I mean by the title is that its organization may actually cause you to cry. I've had quite a few arguments with the CLR about it, myself. I wrote up some notes to give a general sense of what's going on and identify the "juicy" parts, though, so don't be afraid.

      Quick aside: a lot of people have been complaining about ebaumsworld to me lately, even telling me I should be upset because they posted my game on their site. All I have to say about it is, in the time you spent whining to me you could have added a domain check to your Flash to make sure it didn't get jacked in the first place. As for my own work, I actually kind of like it when people, you know, see it.



2006-01-27 3:23AM
NOW WITH MORE WORKING
      I updated Hoki Hoki with several fixes and a couple of new features. It ought work on a lot more computers now, since the installer now includes all of the odds and ends necessary to run it. There is also a new option to switch to 16 bit textures for low end machines, as well as an antialiasing option for high end ones. If it didn't work before or you just haven't gotten to trying it yet, download it and tell me how it goes.

      I know it has been a while and neither the promised source code nor the editor is out yet, but I am getting around to it. The source will be up as soon as I find time to package it and write some basic documentation so that someone might actually be able to make sense of it, but I don't even want to think about how much clean-up the editor will probably need just to run.



2006-01-22 1:34AM
FIXES
      I just put an update to Cubefield online, it hasn't taken on Newgrounds yet (they apparently have a review process for edits on frequently visited entries now) but you can get the new version on the Cubefield page. The new version fixes an exploit and saves high scores between sessions.

      As for Hoki Hoki, my other recent release, I am aware that it doesn't run for what seems like at least three quarters of people who try it. I am working on the problem - it was difficult to test before, but I've set up a second partition with a clean Windows installation on my test machine and confirmed that it's a software compatibility problem. Possessing a machine that the game won't run on makes debugging far easier, so I expect I will have a fix soon.



2006-01-15 10:40PM
COME ON MAN
      Back in Rochester, so I can ship Madness poster orders again.



2006-01-11 2:38PM
LINEAR ALGEBRA FTW
      I updated the Cubefield page with an explanation of how its 3D works, in case anyone is interested in the math behind it. Linear algebra is one of the dryer subjects I've encountered in mathematics, but also one of the most practical - 3D projection is one of countless applications. I included the classes I wrote to handle the rendering, it would be neat if someone found another use for them.

      I was also happy to see that Cubefield also made front page on Newgrounds. Somehow, it got rated higher than Madness, though. NG is truly a strange place.



2006-01-10 8:19PM
CUBEFIELD
      Today I released Cubefield, my latest Flash game - please check it out!



2005-12-31 6:50PM
HOKI HOKI
      I'm happy to announce that Hoki Hoki is finally done. The latest installer should work on some systems that had problems starting the release candidates. I'm really excited about finally completing this project, so please download it and give it a try! If you like, you can check the screenshots first in the gallery. Please let me know if you have any problems installing or playing so I can get them fixed quickly.

      Also, happy new year!



2005-12-21 5:59PM
REDESIGN
      Just redesigned the site. If it looks messed up, try refreshing the page. Anyway, I think it's an improvement, but let me know what you think. Unless there are any major complaints, I might actually reskin the forum to match.

      On an unrelated note, a lot of you forum users need to redesign your sigs. I think it's safe to say that nobody cares about the various things you use besides you, which is why I can't justify letting you take up half my computer monitor with cute little graphics enumerating them. Keep your signature less than 200 pixels high, because I'm going to start deleting them tomorrow.



2005-11-14 8:37PM
INTERVIEW
      Planetfreeplay.com interviewed me, I'm not sure if you all are interested in that sort of thing but I figured I'd link to it. The site itself is pretty neat, lots of free Windows games, so I recommend having a look around. While we're on the topic of freeware, if you haven't already played Doukutsu Monogatari ("Cave Story"), you should!



2005-10-26 3:08AM
THE GALLERY RETURNS
      I am a man of my word - the gallery is back. It is fancy and truthfully, I don't really know how it works that well, so there may be some issues starting off, but please go ahead and start posting images. Since everyone kept posting non-madness images before and I guess that made some people angry, there are now separate spaces. Keep it clean, is all.



2005-10-16 4:28PM
BUY
      The store page is now up again. I have about 15 posters left, and I've just about broken even! The price is still the same, $10 inside the US/Canada, $13 elsewhere - that includes shipping, obviously.



2005-10-09 5:02PM
BACK ONLINE, MOSTLY
      The bulk of the site is now back online. The forums have been up for about a week, now the actual content and downloads are back as well. I'm still working on a site for Hoki Hoki, and I have to figure out how to properly configure PHP before I can get the gallery back online, but I'm glad to have the main site back with a new design. Let me know what you think of the new layout, if you see any broken links or if anything is missing.



PROJECTS


MORE BEER understands the importance of a cold one.



CUBEFIELD is my dramatic concession to the existence of a third dimension.



HOKI HOKI is a game about a rotating stick that hates walls and listens to electronic music.



TRANS2D is a graphics library for Managed DirectX that can draw four different Marios and also some other stuff.


OLDIES


MADNESS has pirates and gunfighting, which are illegal. Not cool.



SKSB fondly remembers a simpler time, when it was okay to bomb cows and biplanes freely roamed the cosmos.